Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Share276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. Most players already have their gear augmented, but yeah some don’t I guess. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. If you want all the schematics for your craft, it does take time. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. Now, I would MAYBE be alright with dishing out 5-10 million for a whole new set of shiny yellow augments, but even that means a large chunk of my bank for just one character. Now you can gear up your main and alts to 336 with mods, just like before. 73%. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. 1 News Source. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. 6% faster ability activations, so our energy generation needs to increase by that proportion. Sort by:Companion crew skill increases after each mission or crafting. . Is one better than the other or is it just personal choice?Im a Lvl 50 Marauder. ” Galactic Season 4 - The new Galactic Season 4: “A Passage of Peace” begins with Game Update 7. Hey guys, here's some quick insight as to why I'm writing this article. Forums. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. the augment-kit can't be removed! the augment can (by paying a fee). Individual Pieces. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Individual Pieces. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. Cybertechs can craft mods and armorings, and Armstechs can create barrels. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Most of the daily GF bonuses are 100+ frags, on top of whatever the activity earns. 0 and 6. 1a. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Or is it some different gear?How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. x will see new augments once most folks are far enough along on the gear path and need something else to improve their stats and mix/max (to the extent players not engaged in Vet and MM R-4, which will be almost everyone, will still bother working on progressing their stats). This includes augments and preferably min-maxed mods and enhancements. You need 110% accuracy and not just 100% because bosses have a 10%. As an infiltration shadow, critical hits are a tremendous part of my functionality, so it's certainly tremendously important. So if you plan on crafting your own augments, using synth or. 6k. 0 Rage Juggernaut PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds,. On the GTN you can. PvP Warzones and Arenas in 7. However, I probably wont rely on them and I certainly wont be mass producing them. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. -. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. In Star Wars: The Old Republic there are two types of instances on a planet (or world). Can someone please honest and straight forward provide below the detail. Updated November 1, 2023. Do augments account for item rating? STAR WARS: The Old Republic > English > General Discussion Do augments account for item rating?Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Stats on the best Augments to play in the current meta. . Artiface- Makes the enchancments. For Augments. They should just be either removed, or put baseline into modifiable gear. SWTOR 6. Almost everyone should get this tier of. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. I know others have mixed it up a bit more than that, but it depends on the stats you already have. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Use the augments to fill in holes created by your gear. I just started getting schematics, but not really sure which ones are more useful. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Almost everyone should get this tier of. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. vlosinssrigg • 6 yr. 1. Individual Pieces. 13-15% Alacrity is fine for all Dps classes in PvE. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Star Wars: The Old Republic. Updated 7. The vertical progression has always been the. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. wearable pieces made by a craft can crit to get an augment slot; post-1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. - slicing provide the blue / purple materials. Hello comunity, I have a question for some of the veteran Sages out there. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Support. They get them from the vendor as they level. However, I don't get to play them in Ops with my guild. 3. Changes are coming to gearing up at level 80 in SWTOR in 7. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Almost everyone should get this tier of. . This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. 3. . 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. The best way to make money off of this crew skill is by selling things that people want at max level. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. 1 is coming soon! With Game Update 7. SWTOR 7. Cause population is so low that they need to. Augmented items have an additional mod slot, conveniently. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. Posted November 9, 2012. com forum post by Bant that you can use to figure out your gear. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. I listed these off the top of my head so I may have one or. 0 PTS has been reborn, just like Darth Malgus. the OP is talking about the augment schematics (the things you put into the augment slot in gear). My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Edited July 9, 2015 by Raansu. Personally, i'm leaning to the Endurance/Willpower Augments purely because my defense chance is 25. Bearing those things in mind: 1) +power or +willpower aug. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It ends up being around 300-ish frags per activity. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. i had 4 overkill augments (power/endurance) and 2 resolve augments in my gear and recently swapped them to all resolve. Hey Folks! I came back after a years break. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. Have gear that has a aug slot. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 4% alacrity (healers), 60% Absorption (tanks). It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 1 Operative and Scoundrel DPS Changes Overview and Analysis. The biggest factor in purple augment cost are the throttled conquest materials (5x for each augment), which currently sell above 1 million a piece (they drop below and / or it is possible to make a deal, but the vast majority of times I've checked, they are in the 1. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. This type of progression is not new to the game; however, 7. News. If you never managed to get 324 in past updates, visit the vendors and you’ll be able to simply purchase 324 pieces if you have the right currency. Level 80 Crafting Guides. Let Us Remove MK-11 Augment Kits from Gear. Below is a brief overview of the features coming with this update. This information comes from the SWTOR Game Update 7. In the ones with no crafter tag, no % tag or No Research. We are not raising Crew Skills,. The materials to craft them, depend on what recpie they are but all need the materials from. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) there are two ways to get an Augment into an item: Crit or Kit. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Biochem for adrenals medpack, stims, etc, is pretty good money and might still be the best option. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Crushing Blow – generates an additional 75% threat for a total of +325%. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Ossus raised armour to 258 and did nothing for augments. Sythnweaving crafts Alacrity (cast speed), Command. You can also use Augments to add additional stats. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Crew Skills. . Any crafts grade 11 component can be RE's to a MK11 aug slot component. For your pvp gear set do any of you use a few Alacrity Augments? Or do you augment every piece with Cunning Augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Some of your purple ones will bring around 80k sometimes. This guide below is no longer being updated. On Steam the SWTOR achievements have no additional value other than fun and feel of accomplishment. Critical Augments, and Redoubt Augments. 3 Mercenary Bodyguard Combat Style (Class) Guide. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. Expansion Combat Styles FAQ. Almost everyone should get this tier of. As you can see some augments would go to mastery. Almost everyone should get this tier of. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. This article will specifically be covering the changes to Operative and Scoundrel DPS, which were mainly to Concealment / Scrapper. Craft or purchase a set of augments and Biochem items. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. -. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. - Muratso each player uses 14 augments, an operation group has 8 players so that is 112 augments in total, that means they need to raid for 224 hours to farm the pve material for a full group, assuming they clear 5 bosses an hour, which is pretty easily achievable for a good nightmare raiding group. SWTOR. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The dedicated guide contains tips for all roles in both PvE and PvP. 100. 000. This will unlock blue 336 mods. I don't think augments have ever gone as high as main gear, or at least not recently. But now augments have high enough numbers that you don't have to augment absolutely everything with them to see any difference. Legacy of the Sith 7. 4 second GCD regularly. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). Though the progression breaks down at the highest (and lowest) ranks/levels. Mats for one Synthweaving augment (crit or. SWTOR Armormech Crafting Guide. (5. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. 85 then we see that 15% Alacrity leads to 17. Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. There's no. I listed these off the top of my head so I may have. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This was supposed to be part of 7. You will find everything you need. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4 months or. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Main hands will have critical. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Set BonusesHow to Craft the new Superior 77 Augments in SWTOR Guide. Force Choke – gains +100% for a total of 350%. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 3 Class Changes; Gearing Changes and Tips in Update 7. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Actually they said. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. Almost everyone should get this tier of. Higher rating Augments still have an advantage over these Augment slots. 4. Almost everyone should get this tier of. Almost everyone should get this tier of. 3! Legendary Implants level is 334. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section) Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. g. 72% Assuming 38 Assassinates will crit, total damage is: 555,736. How do I acquire these?A roadmap of sorts. To view the exact numbers for your class, search online for “swtor optimal stats 5. Ive been crafting and collecting materials to put Augment Slots on all my items. Conquest. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. It focuses on improving various currently existing and running systems in the game. Schematic source The. Start analyzing your combat logs to see if you are hitting the 1. ) However NEVER put the created grafts/components in your material inventory!12. Flourish Burst. 3 Class Changes; Gearing Changes and Tips in Update 7. Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. 3. Hey all, I'm on a big debate on what augments to take. In that case the level requirement to use the gear would be level 9. . 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. This will lead you to a swtor. There are 3 different tiers to consider. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). This is now not really great unless it's a level 49-50 item. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 8k. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. 2 - Make not end game players participate in End game Content so they can get the new shiny things. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. I am talking about buying a Augment for which I do not have a schematic for. The game update is titled “Chains in the Dark” and will introduce a new. 3 PvP Sorcerer Corruption Class Guide; 7. [deleted] • 2 yr. Explanation A new type of quest was introduced attached to the NPCs named Hyde and Zeek, located in the Supplies section of the F. A little more HP to hang in fights longer. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars The Old Republic Menu Toggle. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. Updated August 8, 2023. Rank 6 augments require level 17 and a MK-2 slot. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. 0 gear. 8k. And VULKK. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. Discover recipes, home ideas, style inspiration and other ideas to try. with the exception of level 70 modifications and augments, can also be bought directly from the Masterwork Vendor on Ossus, costing 27,500 credits. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. 4 second GCD regularly. 1. 1. 38% Surge Value: 68. If you’re looking for a cheap modifiable set of armor. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. For example, trying to game the system by rocking 336 mods with 328 armoring. Indeed it is. On Steam the SWTOR achievements have no additional value other than fun and feel of accomplishment. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. It will come with a new story chapter on Voss along with a related, but separate Flashpoint and small mission area also on Voss as well as additional changes to the. If more PvP-related information gets revealed, I’ll update this article. Posted February 26, 2021. Another thing is the gear up system in PVP. Members. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In 7. 0) will be reintroducing the vertical progression path for gearing. It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly). It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. The profit comes from crit chance. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 7. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. 0 EndGame. 3. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. You won't lose augments on weapons or armor if you use the same pieces and put the new mods in them. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. 0 Legacy of the Sith expansion. Augmentation Kit MK-1 is a premium-quality augmentation kit. Legacy of the Sith 7. 0 Expansion. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Do SM R-4 Anomaly a couple of times to get 328 blue gear and get familiarized with the basic mechanics. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. I've endeavored to find guides that are up to date or as close as I could find for 2023. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1a. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. Posted February 26, 2021. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The new tactical. Imo, playing a scoundrel is just way more fun. Augments to re-engineer a blue to a purple. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Let’s talk about what. Augments go in augment slots. So again, more for less. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. I can't find any authoritative info on it. A complete guide to the Endgame gearing process in SWTOR Update 7. Share More sharing options. Individual Pieces. Alan Copeland, UX Director. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. 4 BioWare released a new tier of Augments (IR300). Each point of strength gives . Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. 0 they have above-average survivability. Purple would require purple item from nim ops. Grade 2: Level 16-24: 80-160. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. 1.